你好,
目前我正在做一个新项目,是一条PCB生产线,线上有一个钻孔环节。我怎样才能看到钻头正在钻孔呢?我想用布尔运算,但需要用Python脚本或其他东西吗?
提前感谢。
In fact, it’s not too elegant as far as VC4.10 is concerned, but it can be done. The main problem is that if you boolean a component multiple times in the current run, there are tons of broken surfaces appearing on the triangular side, and the end result isn’t pretty.
I’d prefer to do something like the voxel game, where you can turn an arbitrary geometry into very small squares (or whatever), like the “Prepare Geometry” in the paint module, so that hiding it after a collision might be better.![]()
Hey,
I though other way which i think is easier, the thing is that the pcb holes will always be the same position. For instance the pcb has 4 holes, so if i make the 4 models, each model will have one hole and the last model will have the four holes. Is there any way that in the drill station each time that it drills, the model changes? Like when is drilling the model change to model that has one hole, the same until it changes through all models. So how can i make that change between models?
Thanks in advance!
有多种方法可以实现这一点。你可以选择使用 PROCESS 模块中的“替换模型”功能(前提是模型类型为 PRODUCT),或者也可以通过 Python 脚本隐藏或删除原始模型,并显示或生成新模型。
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